module spine.color;
struct spColor
{
float r=0, g=0, b=0, a=0;
spColor opOpAssign(string op)(spColor c)
if(op == "*")
{
r *= c.r;
g *= c.g;
b *= c.b;
a *= c.a;
return this;
}
spColor opOpAssign(string op)(float f)
if(op == "*")
{
r *= f;
g *= f;
b *= f;
a *= f;
return this;
}
}